CHANGELOG
v0.23.0
The Racing Update
Racing and records
- Added multiplayer leaderboards, world-record notices, and Discord race results.
- Improved personal bests, last-lap times, and live gap displays.
- Hitting or missing buoys invalidates records and adds race penalties.
- Added penalty popups and server announcements.
- Improved race entry, spawning, lap timing, and record submission reliability.
Course building
- Added a full-screen editor with drag-and-drop editing, undo/redo, and controller support.
- Added course sharing through import/export.
- Added placeable finish lines, floating ramps, and log jumps.
- Updated the default Body Beach course and directional buoy colors.
- Improved finish-gate collisions and floating obstacles.
- Being finalized: simple make-up route controls, with clear instructions to take the route or receive +7 seconds per hit/miss.
Multiplayer and server controls
- Added admin course editing, collision controls, and wake controls.
- Added rule-change announcements and locked changes during races.
- Moved admin login into pit Config.
- Added chat history, join/leave announcements, and admin labels.
- Improved collisions, rider recovery, synchronization, and map changes.
- Fixed player skins, name tags, and spectator visibility.
- Improved public-name validation and chat security.
- Temporarily disabled proximity voice chat and hid its settings.
Skis and riding
- Enabled Fast Powersports F16 and Super Chicken.
- Increased GP and 701-2T grip; adjusted F16 power and balance.
- Improved rider weight response, trim assistance, and controller vibration.
- Disabled lean recovery assist by default and capped it at 15%.
- Improved paint templates, skin selection, and ski previews.
Audio, visuals, and menus
- Improved engine and water sounds; added exhaust effects and rider splashes.
- Added replay lens controls and underwater effects to spectator cameras.
- Fixed replay audio.
- Added Settings scrolling, online player counts, update notes, and Discord integration.
Performance and reliability
- Improved game efficiency, memory use, and server stability.
- Improved FPS reporting and preserved the selected frame-rate limit online.
- Improved build compatibility and outdated-server messaging.
